RSA#2:
Reality Check: Augmented Reality for School Libraries
Article
Link: http://www.highbeam.com/doc/1G1-373680330.html
To combine the study of inquiry based learning and
augmented reality makes sense for 21st century teachers who are
trying to foster problem solving skills necessary to create people who will
find success in the work force. Teachers
who drive instruction using inquiry based learning create situations where
students collaboratively consider questions in order to solve problems and also
gain an understanding of many subject areas (Stephenson, n.d.). Encouraging the
use of augmented reality provides a tool for students to gain understanding
while “experiencing” their topic of study.
Kang and Tang define augmented reality as “a newly
developed computer application and interaction technology.” They also spell out the differences between
virtual reality (VR) and augmented reality (AR) by explaining that VR places
users in a virtual state causing a sense of immersion versus the use of
graphics and text to augment an experience. The use of AR in education offers
students the opportunity to make observations using graphics and receive
supplementary information through text. Because AR provides visual support
using graphics and text, it is a helpful tool for students of various learning
styles.
Green, Lea, and McNair (2014) describe AR as a tool
that can be used to address different learning styles. Through the use of AR, students are able to
actively explore bigger questions while accessing artifacts and information
that further understanding. Augmented reality apps require users to physically
manipulate devices such as tablets and cellular phones to discover embedded
information which can stimulate learners kinesthetically, whereas the AR
graphics provide a good way for visual learners to receive information (Green,
Lea, & McNair, 2014, p. 30).
The authors also address the “neomillennial learning
style” which is a learning style that describes learners that have had the
ability to access information from multiple sources on a constant basis (Green,
Lea, & McNair, 2014, p. 30). These
learners are characterized by “active learning based on real experiences,
simulated experiences, or a blending of both,” (Green, Lea, & McNair, 2014,
p. 30). By introducing augmented reality
to students in an inquiry based learning environment, teachers can effectively
address the learning styles of students who have grown up using technology to
access information while offering the opportunity for students to drive their
path of learning while experiencing virtual situations.
The use of augmented reality will become a valuable
tool that can be used in classrooms where access to technology is available
while background knowledge and experiences may be lacking among some student
populations. To have a student explore a
topic involving experiences beyond their accessibility due to financial or time
restraints can be difficult. Sharing a
textbook or Google image had been options that provided some background
knowledge, however the use of augmented reality will offer the chance to take a
virtual field trip to view and explore sites and objects that had previously
been experienced in only two dimensions.
Fortunately there are many websites that offer easy
access to suggestions for the use of AR in classrooms as well as the ability to
create your own augmented realities. The
Educational Technology and Mobile Learning site lists accessible apps and games
that can be used in classrooms to enhance learning experiences. By combining the technology available in
classrooms with online resources, teachers can offer students the opportunity
to expand their understanding of many topics of study.
References
Educational Technology and Mobile Learning. (2014). 20 ways to use augmented reality in
education. Retrieved from http://www.educatorstechnology.com/2013/06/20-ways-to-use-augmented-reality-in.html.
Green,
M., Lea, J. H., & McNair, C.L. (2014). Reality check augmented reality for
school
libraries. Teacher Librarian, 41(5),
28-34.
Kang,
F. & Tang, C. (2014). The application of augmented reality technology in
teaching education. Journal of Chemical
and Pharmaceutical Research, 6(5), 1446-1449.
Stephenson, N. (n.d.). Introduction
to inquiry based learning. [Blog post]. Retrieved from http://www.teachinquiry.com/index/Introduction.html
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